Atari Missile Command

Atari Missile Command

Atari Missile Command is a classic arcade game. The player's six cities are being attacked by an endless wave of ballistic missiles. You must save the cities by fending off enemy attacks. Aim your three cannons a free will and destroy enemy artillery. But that’s not all. Planes drop missiles and mortars, drones with special explosives and evading missiles! With each 10.000 points you will earn a bonus city. When all cities are destroyed it is game-over “the-end”. With each advancing level your points will get a multiplier of x1, x2 or even x3. For each city that survives you will earn 100 points, and for each remaining missile 5 points each.

Game Instructions for Atari Missile Command

Use the mouse to shoot missiles.

Top Reasons to Play

Features:
- Classic arcade experience
- Enhanced gameplay for mobile devices
- Impressive modernized graphics

How would the genre of this game be classified?

This game is classified under the Casual genre.

Is the game built using any open-source game engine or platform?

The development of this game used the Javascript engine/framework.

How is this game classified based on its tags?

The identifying tags for this game are classic, pixel, retro.

Who is the creator of this game title?

The creator of Atari Missile Command is Atari.

Does the game show any blood-related imagery?

Yes, blood is present in Atari Missile Command.

Is this game appropriate for a child’s age?

No, Atari Missile Command is not designed for young players.

Who is this game targeted toward in terms of gender?

The game is designed to appeal to Male players.

Does the game have a mobile version or mobile-friendly features?

Yes, Atari Missile Command can be played on both iOS and Android devices.

Which age groups are most suitable for playing this game?

This game is intended for Adults, Seniors in terms of age.

Are there any scenes in the game that might be considered cruel or violent?

Yes, there are scenes in Atari Missile Command that depict cruelty.
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